The Goal
Every grid hides a set of words. Trace a path through adjacent letters to spell each one, until every letter tile has been used by exactly one word.
The Rules
Adjacent Letters Only
Drag from one letter to the next, moving up, down, left, or right. No diagonals, and no revisiting a letter within the same word.
Walls Block the Path
Gray tiles are walls. Your path has to bend around them — you can never trace through a wall.
Every Tile, Exactly Once
Each letter tile belongs to exactly one word. You solve the puzzle when every non-wall tile has been used.
Any Order, Either Direction
Find the words in whatever order you like, and trace each one from either end — a word and its reverse are the same path.
Controls
Press and drag
Build a path across adjacent tiles
Release
Submit it — a correct word locks in with its own color
Undo
Take back the word you found most recently
Hint
Reveal letters of one unfound word, a tile at a time
Wend matches the route, not just the spelling. A real word traced along the wrong tiles won't lock in — it counts as a miss instead.
A Worked Example
Here is a real board — Novice level 1 — solved from start to finish. Every step below is forced, which is the point: a well-made Wend board never asks you to guess. The grid has 4×4 cells, four of them walls, and 3 words to place across the 12 letters.
- 1
Start with the shortest word — DUE
Three letters means the fewest possible routes, so it is the cheapest place to look for a forced move. There is only one u on the board, on the left edge. Two d tiles exist, but only the one directly below that u is adjacent to it — so the first two letters are settled. From the u, the only neighbouring tile that finishes the word is the e above it. One path, decided before anything was placed.
- 2
Chain the rare letters — LIVE
The board holds exactly one l and one v, which makes this word a chain of single options. The l on the right edge has just one i beside it; that i has the v directly below; and the v has exactly one e next to it. Four letters, no choices.
- 3
Let the leftovers finish it — EDITS
Five tiles are now unclaimed, and the last word has five letters. This is the tiling constraint paying off: you do not need to search for EDITS at all, because the shape left behind can only be read one way. Whenever the leftovers stop fitting the words you have left, the mistake is in an earlier path — not the one you are staring at.
Getting Better
💡 Ask what the path leaves behind
Finding a word isn't enough — its path also has to leave a shape the remaining words can fill. Strong players pick the word with the fewest possible routes and place nothing until it's forced.
Want the full playbook? Read the Wend strategy guide, or see how Wend differs from word search and Boggle.