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How to Play Wend

The rules, the controls, and one board solved step by step

The Goal

Every grid hides a set of words. Trace a path through adjacent letters to spell each one, until every letter tile has been used by exactly one word.

Play this board
A 4×4 Wend board before the first move: twelve letter tiles, four dark wall tiles, and three rows of empty word slots under the grid.
Start
The same Wend board solved: DUE, LIVE and EDITS each in their own colour, every letter tile used, and all three word slots filled in.
Solved

The Rules

Tracing a word in Wend: the D, U and E tiles down the left edge are highlighted blue while the path is being dragged.

1Adjacent Letters Only

Drag from one letter to the next, moving up, down, left, or right. No diagonals, and no revisiting a letter within the same word.

The word LIVE placed on a Wend board in purple, turning a corner around a dark wall tile instead of running in a straight line.

2Walls Block the Path

Dark tiles are walls. Your path has to bend around them, the way LIVE turns the corner here. You can never trace through a wall.

A Wend board with DUE and LIVE placed in colour and five white letter tiles left: T, I, D, S and E.

3Every Tile, Exactly Once

Each letter tile belongs to exactly one word. Two words are placed here, so the five white tiles must spell the last one. You solve the puzzle when no tile is left white.

Tracing LIVE backwards in Wend: the E, V and I tiles are highlighted, starting from the last letter of the word.

4Any Order, Either Direction

Find the words in whatever order you like, and trace each one from either end. This is LIVE started from its last letter. A word and its reverse are the same path.

Controls

A correct word in Wend: DUE has turned orange on the board and appears in its slot under the grid with a green tick.

Drag, then release

Press on a letter and drag across its neighbours. Let go to submit. A correct word locks in with its own color and fills its slot under the board.

Wend refusing the word TIDE: the traced tiles flash red and a 'Not a match, try again' message appears under the board.

A wrong route is refused

Wend matches the route, not just the spelling. TIDE is a real word, but it is not part of this board, so it flashes red and counts as a mistake.

The Wend hint: the first two letters of a hidden word, L and I, revealed in its slot under the board.

Hint

Each tap reveals one more letter of a hidden word in its slot and marks the cell where that word starts on the board.

Undo takes back the word you found most recently. The slots under the board show how many words there are and how long each one is.

When the last tile is covered

The board is solved the moment every letter tile has a color. You get your time, the number of words you placed, and how many traces were refused, then the next level unlocks.

The Wend win dialog: Congratulations, Level 1 Complete, with the time, the number of moves and the number of mistakes, and a Next Level button.

A Worked Example

Here is a real board, Novice level 1, solved from start to finish. Every step below is forced, which is the point: a well-made Wend board never asks you to guess. The grid has 4×4 cells, four of them walls, and 3 words to place across the 12 letters.

The starting grid
The finished grid
dueliveedits
  1. 1

    Start with the shortest word: DUE

    Three letters means the fewest possible routes, so it is the cheapest place to look for a forced move. There is only one u on the board, on the left edge. Two d tiles exist, but only the one directly below that u is adjacent to it, so the first two letters are settled. From the u, the only neighbouring tile that finishes the word is the e above it. One path, decided before anything was placed.

  2. 2

    Chain the rare letters: LIVE

    The board holds exactly one l and one v, which makes this word a chain of single options. The l on the right edge has just one i beside it; that i has the v directly below; and the v has exactly one e next to it. Four letters, no choices.

  3. 3

    Let the leftovers finish it: EDITS

    Five tiles are now unclaimed, and the last word has five letters. This is the tiling constraint paying off: you do not need to search for EDITS at all, because the shape left behind can only be read one way. Whenever the leftovers stop fitting the words you have left, the mistake is in an earlier path, not the one you are staring at.

Getting Better

TipAsk what the path leaves behind

Finding a word isn't enough. Its path also has to leave a shape the remaining words can fill. Strong players pick the word with the fewest possible routes and place nothing until it's forced.

Want the full playbook? Read the Wend strategy guide, follow a harder board solved step by step, or see how Wend differs from word search and Boggle.

Common Questions

Start Playing Level 1